8/23/2023 0 Comments Unity shader freeAuto-Detect – As long as your buildings etc. You can use any obstruction mode with this method. Effect Radius Only – The see-through effect will be active inside a sphere around the player. Curve – Removes geometry inside the region defined by a curve. Additionally, there is a combination of Angle and Cylinder. Cylinder – Removes geometry that is inside a cylinder between the player and the camera. ![]() Circle – removes geometry that is inside a circle around the player Additionally, there is a combination of Angle and Cone. Cone – Removes geometry that is inside a cone between the player and the camera. Angle – Removes geometry that is angled toward the camera None – Removes parts of the mesh that is above a certain Y height □️ 6 AMAZING OBSTRUCTION MODES(and Combinations): But we offer many ways to add the ‘See-through Shader’ to your custom shaders, for more see below ‘Extend your existing custom shaders’ Note: This shader is meant for use with the standard shader/ lit shaders. We included plenty of super helpful tools to get the effect to work within seconds.įor a non-player-based setup use our player-independent standard dissolve feature or a mix of both. ![]() ![]() The best thing about it is: It doesn’t need any additional changes to your mesh! Just apply the shader using one of our provided tools, register a player and it works. It doesn’t matter if it is a building, a bridge, a cave, or whatever else you can imagine. The See-through Shader lets you see your playable characters inside any mesh without being obstructed by it. It includes many helpful tools to help you implement it in your project. The See-through Shader lets you see your playable characters clearly through any mesh without any modification to it. “If possible, please buy the package to support the developer”
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